![]() ![]() At 14th level Barbarians can have 40ft (or more) of movement. Spirit WalkerĪs per RAW, no need to comment. All other totems gain out of combat proficiencies of movement benefits at this level. The other thing to consider is that this is significantly different from the existing 6th level Aspect of the Beast features. Consider making it an Action with the higher damage output. I would also remind you that a grapple is an attack (little a) therefore you can trigger this ability multiple times per turn with extra attack. I would suggest changing this to simply the 2d8+str of the Giant Constrictor snake that is the totem. Unlimited scaling is also not a good idea. There are very few abilities that allow you to apply a single ability modifier more than once to a single damage roll. It also breaks with traditional norms of 5e rules. (Typically combats last between 4 and 6 rounds). Either due to one of you going down or the combat being over by the third round. The chance of successfully getting enough grapples to inflict serious damage is unlikely in combat. The first round effect is less damage then you could do simply by attacking with a one-handed weapon. ![]() This feature is likely underpowered though cool. Which is still strong for 3rd level and should potentially be moved to 6th. If you do want to keep this feature it needs to be reduced only to the initial benefit of 1 size larger. (Goliath's Powerful Build or the Brawny feat) Other class or race features that allow you to "count as one size larger" specifically limit it to carry capacity. This is extremely powerful.įor context Enlarge Reduce is a 2nd level spell that increases your size by one category for 1 minute and requires concentration. (Tiny, Small, Medium, Large, Huge, Gargantuan) Increase size category just once already means you can grapple Huge creatures which include adult dragons. ![]() Technically 5e only has 6 size categories in total. This feature is a good idea however is totally broken. The target of your grapple must be no more than one size larger than you, and it must be within your reach. I'll go through feature by feature to assess it.įirst I think it's important to clarify the rules of grappling. Is this a balanced option to the game mechanics? If the grapple is successful your target is grappled and also pinned (both you and the target are restrained until the grapple ends). Serpents StrikeĪt 14th level while raging if an enemy enters an area within your movement speed and you can still move, you get an AOO to pounce and initiate a grapple. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek. (Same as RAW) At 10th level, you can cast the commune with nature spell, but only as a ritual. If raging, the bonus damage from rage is included and would also multiply. This damage climb resets if you move, or if the target breaks the grapple, or if you fail the grapple check to cause damage that round. First round 1d6+str, second round 2d6+2x str, third round 3d6+3x str, and so on. Make another grapple check and on success you cause 1d6+str damage (failing the grapple check made to cause damage does not break the grapple, but causes no damage that round).Įach consecutive round that a successful grapple is maintained with damage, the crushing damage multiplies. Constricting SqueezeĪt 6th level as a bonus action you can begin to crush a successfully grappled opponent. At 17 level you count as four size categories larger when you grapple. At 11th level you count as three size categories larger when you grapple. At 7th level you count as two size categories larger when you grapple. Totem Spirit Serpent EntangleĪt 3rd level while raging you count as one size category larger when you grapple. I sat down and wrote up a new Path of the Totem Warrior for Barbarians and would love some feedback on game balance, please don't be to harsh. It's neat and all, but I simply felt like something was missing. After spending lots of time reading up on Grappling in 5e, the Grapple Manual 2.0, and all kinds of posts and what not.
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